![]() ![]() Keep in mind though that what might be currently comfortable, does not necessarily mean it is the best setting for you. You need to try for yourself what values suit you. As this is dependant on your controller, and every controller is different, the sensitivity value does not tell the entire story. Some players would prefer to take the hit of being unable to reach 100% on the diagonal, for the benefit of increased accuracy. Another thing to consider regarding sensitivity is that is it might not even be necessary to reach the entire range of motion, as using pure diagonals can be rare. low sensitivity is a trade-off between being able to reach high values faster, and ease of being more accurate. I would try to use lower values first and perhaps increase with small increments every few weeks and see what works best for you. Other pros choose lower sensitivities, like Flakes’ and Fairy Peak!’s. The meta is shifting towards higher sensitivity values it seems, with mechanically gifted players such as JSTN and Aztral using. ![]() As every controller is different, these numbers are dependant on what max value your controller can reach on the diagonals. Bottom line, I would use circle input shape (the default) and increase sensitivity to. I used to use and moved to increased sensitivity, and it feels better for everything except for half flips which just take some getting used to, or just using air roll left\right while practising. #DEAD ZONE SHAPE ROCKET LEAGUE FULL#Both ways are means of being able to reach the full range of motion on your controller. The rest use the default with increased sensitivity. Notable pros that still use are Scrub Killa, remkoe (both use XBONE controllers), Metsanauris (DS3 with a built-in square), Ronaky
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